Teaching Games for Understanding (TGfU) is a pedagogical model which originated in the 1980s with the main objective of promoting learning in sport (Thorpe et al., 1986). It prioritizes understanding tactics and play over technique.
Simply so, what are the four categories of TGfU?
The model can be applied to four categories to games. These categories are: Target Games, Net/Wall Games, Striking/Fielding Games and Invasion games. All games in each category have similar concepts and share similar tactical problems to be solved allowing transfer of tactical understanding across games.
Subsequently, who invented TGfU?
Teaching Games for Understanding is an approach to physical education developed by Peter Werner, David Bunker, and Rod Thorpe, and was adopted in the year 2002 by a group of representatives, associations and individuals from all around the world.
What are the 6 steps for TGfU?
Stages of Teaching Games for Understanding:
- Game Form. The game is introduced. …
- Game Appreciation. Students develop an understanding of the primary and secondary rules of the game as well as any modifications/variations applied to the game being played.
- Tactical Awareness. …
- Decision Making. …
- Skill Execution. …
Games can be used for practice/self-testing skills, cooperative play or competitive play. There are four basic types of games: invasion/territory, net/wall, striking/fielding and target.
Net/wall games are games in which players send an object (e.g., ball, shuttle) over a net or against a wall so that it lands in an area that an opponent is defending. The aim is to make it difficult for the opponent to return the object or force them into a mistake.
Striking and Fielding games are those in which one team can score points when a player strikes a ball (or similar object) and runs to designated playing areas while the other team attempts to retrieve the ball and return it to prevent their opponents from scoring.
Net/wall games are activities in which players send an object towards a court or target area that an opponent is defending. Some examples include badminton, four square, pickleball, Spikeball, table tennis, and volleyball.
INTRODUCTION. Skill Development. Teaching Games for Understanding (TGfU) Resource. Teaching Games for Understanding (TGfU) is a useful approach for all coaching communities that enhances skill and technique and transfers practice into competitive-like situations.
Mouchet (2014) highlights that TGfU is based on a paradigm that is essentially cognitivist with an educative focus on individual sense and meaning making whereas social constructivism is ‘more useful in understanding and theorising the learning that takes place in and through Game Sense due to its emphasis on learning …
Some examples of invasion sports include: