IMU-based mocap suits range from $500 – $10,000+, and camera-based systems start around $2000 on the lowest end, and usually cost upwards of $15,000.
Accordingly, what is the process for motion capture?
To capture motion, mo-cap specialists place sensors all over an actor. These track and record their movements, allowing them to be mapped on a computer screen in real time as a virtual ‘skeleton’.
Consequently, is motion capture necessary?
Motion capture is a vital part of most video game development pipelines, and more and more developers are utilizing the technology to add more realism to their games. In the video game The Last of Us all the cut scenes used mocap from the actors to capture their performances.
What is the difference between motion capture and performance capture?
While the terms are interchangeable, motion capture implies recording only the movement of head and body but no facial or finger data, whereas performance capture includes hands, fingers and face.
The total setup and hardware costs can range from $200,000 to a million dollars. Animators can try to minimize the costs of motion capture by using cheaper and fewer cameras, however, the price is still high and the results can be lackluster.
It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation.
MotionBuilder for Motion Capture
Generate motion capture data from a live actor and import it into MotionBuilder for quick and accurate animations. MotionBuilder provides animators and directors with an interactive environment for fine-tuning character movement.
The first video game to use true motion-capture technology was arcade fighter Virtua Fighter 2 (1994), developed by Yu Suzuki and Sega AM2. The following year, Namco’s arcade fighter Soul Edge (1995) also used motion-capture technology, using passive optical system markers.
Motion capture suit or mocap suit records the real-life movements of an actor or an object and sends it to a computer program where it will be applied to a 3D character.
After conducting motion capture industry analysis, many industry insiders expect to see a compound annual growth rate of 9.8% between 2018-2023. However, this number has been updated for the period of 2019-2024 to 12.12%. In fact, five years from now, motion capture is expected to be a $252.8 million industry.
Any number of cameras can be used, there’s no particular limit, but you need at least two for motion capture. Adding cameras increases accuracy and working volume, reducing occlusion, but takes more of your time for tracking.